Crysis Mass Physics RELOADED Boxes/Barrels
- Length: 4:21
- Rating: 4.82 (185 ratings)
- Views: 26908' favoriteCount='183
- Author: Baxxxtor
Tags: capture_frames cryengine cryengine2 Crysis Games Physics Pre Rendering sandbox sys_physics_CPU Video
playing with Crysis Physics...inspired by the original "Crysis Mass Physics" by ABadFeeling for better quality and download visit: http://www.stage6.com/user/Baxxxtor/video/1961754/Crysis-Mass-Physics-Reloaded-Boxes/Barrels over 10000 barrels and boxes this is a rendering compilation. Used commands: con_restricted 0 cl_hud 0 r_displayinfo 0 sys_physics_CPU 0 fixed_time_step 0.033333 r_NoDrawNear 1 e_particles 1 (gpu will crash on low systems, otherwise use 0) r_motionblur 4 r_useEdgeAA 2 and for rendering: capture_frames 1 Song: Teardrop - Massive Attack
crysis physics random
- Length: 2:15
- Rating: 4.56 (9 ratings)
- Views: 2747' favoriteCount='5
- Author: tycoonassassin
Tags: 2008 3000 barrels car cars Crisis Crysis explode explosion funny game gameing graphic highend oilbarrel rendering stack
Some physics fun and bridge jump Grav loops - barrels - car If you want to be able to record frame-by-frame like this - below is the exact steps i follow: Now when you're ready to record, put in these the console commands (without quotations): "fixed_time_step 0.033333" cl_hud 0 to remove the hud (wont be able to change suit - or guns) r_displayinfo 0 to remove the developer crap in the corner "capture_frames 1" to start rec when you run game/turn on physics You can also Turn off particles (e_particles 0), your GPU is probably freaking out due to the amount of dust clouds it's making at every hard collision and to stop: "capture_frames 0" "fixed_time_step 0" There should be a series of image files in "CaptureOurput" in the Crysis folder, use v-dub to make them into a movie (which will be a 1GB for 20sec approx) then use Windows movie maker to add music and save as an compressed avi to bring the size down
Crysis physics Mt car
- Length: 0:59
- Rating: 4.27 (11 ratings)
- Views: 2911' favoriteCount='3
- Author: tycoonassassin
Tags: 2008 3000 banana barrels bomb car cars Crisis Crysis explode exploshion funny game gameing stack
Cars crashing down a steep hill. To film in Sandbox2 like this: Now when you're ready to record, put in these the console commands (without quotations): "fixed_time_step 0.033333" cl_hud 0 to remove the hud (wont be able to change suit - or guns) r_displayinfo 0 to remove the developer crap in the corner "capture_frames 1" to start rec when you run game/turn on physics You can also Turn off particles (e_particles 0), your GPU is probably freaking out due to the amount of dust clouds it's making at every hard collision and to stop: "capture_frames 0" "fixed_time_step 0" There should be a series of image files in "CaptureOurput" in the Crysis folder, use v-dub to make them into a movie (which will be a 1GB for 20sec approx) then use Windows movie maker to add music and save as an compressed avi to bring the size down
Crysis laws of physics
- Length: 3:55
- Rating: 4.94 (63 ratings)
- Views: 6310' favoriteCount='54
- Author: SsethTzeentach
Tags: box car collision Crysis explosion fighters film foo game laws mass music of physics pre rendering short video
"You can't see everything in one lifetime. Sit down, and enjoy these four minutes well spent" The original idea of the mass physics in Crysis was made by ABadFeeling, so if I hadn't watched his video I would've never made this. Find it here: http://www.youtube.com/watch?v=VaHS-y_mapQ Took me about just under an entire month, inspiration comes fast, but honestly I had other things to worry about. (Year 10 Mock exams ffs) Anyway,here it is, in all it's glory! HD Quality now available on Gametrailers. http://www.gametrailers.com/player/usermovies/177052.html Song used is Foo Fighters - Times Like these. Edited in windows movie maker, all scenes recorded one by one, sometimes requiring two or three takes on the same scene. This video is rendered in CryEditor which is provided with Crysis, this isn't realtime footage. To make your own open the console with (') in the editor and use the following commands as needed. fixed_time_step 0.033333 For constant framerate (30) capture_frames 1 To begin recording, everything is normally saved your Crysis/CaptureOutput folder. Use capture_frames 0 to stop recording. r_DisplayInfo 0 Removes annoying text. cl_hud 0 Removes HUD for less clutter. capture_file_format Insert jpg, or tga after the command for what format you want your recorded frames to come out as. Jpg is smaller. sys_physics_CPU 0 Important for this video, smoothes out the physics and essential for any mass physics to calculate properly. e_view_dist_ratio 200 You can see objects from further away, change 200 with a higher value if you want longer distance. r_useEdgeAA 2 Fake Image smoothing. r_motionblur 4 Hgh quality motion blur, change to 3 if the motion blur starts to bug and make things go 'out of focus' etc. e_particles 0 Turns off particles, helps when doing mass physics as rendering all those boxes/whatever will kill your computer when they hit against each other. You'll need VirtualDub to merge all the jpegs/tga files, it's free to download: http://www.virtualdub.org/ Take the Dx9/Very High Tweak if you want all the DX10 features in your film Copy over your Cvargroups. http://files.filefront.com/Very+High+for+DX9+Tweak/;9184685;/fileinfo.html Enjoy.
4000 Barrel Explosion and 6500 Barrel house falling down
- Length: 1:17
- Rating: 3.67 (3 ratings)
- Views: 421' favoriteCount='1
- Author: BrickBirkland
Tags: 3000 4000 8800 animation Barrels Crysis experimental explosion film GTX physics record rendered Sandbox short tag
Heres a 4000 Barrel Explosion i Made...more information in the Video THIS WAAS RENDERED IN SANDBOX 2 If you want to do it type in console fixed_time_step 0.033333 and capture_frames 1 to record, to stp type fixed_time_step 0 and capture_frames 0
Page: 1 of 8

