Amazing physics
- Length: 1:42
- Rating: 4.74 (3216 ratings)
- Views: 1772308
- Author: XcentriC0
Amazing physics I just want to tell everybody, that I AM NOT the maker of this video, have downloaded it from somewhere. Thank you for the interest, and sorry if disapointing you
Crayon Physics Deluxe
- Length: 2:46
- Rating: 4.89 (1147 ratings)
- Views: 954707
- Author: kloonigames
Tags: beta crayon deluxe game kloonigames physics video
Me playing a game that I've been working on. I got a change to test the game on one of those notebook laptops. It's called Crayon Physics Deluxe and it's a sequel to a freeware game I did in June. The game's website is at http://www.kloonigames.com/crayon/ The music is _ghost - Lullaby and it's used under Creative Commons license.
Rubens Tube physics experiment
- Length: 2:49
- Rating: 4.82 (1122 ratings)
- Views: 335502
- Author: darraghf
Tags: experiment physics Rubens Tube
Rubens Tube physics experiment. I didn't make this so please don't email me looking for the spec
Magic or Physics
- Length: 2:45
- Rating: 3.51 (978 ratings)
- Views: 581912
- Author: MillieD
Tags: burn flame fork glass magic physics spoon suspend toothpick
My son showed this to me.....Can you figure out how this is possible???
Crysis - Mass Physics
- Length: 4:29
- Rating: 4.82 (4850 ratings)
- Views: 734782
- Author: ABadFeeling
Tags: capture_frames Crysis Games Physics Pre Rendering sys_physics_CPU Video
THESE ARE NOT IN GAME FRAMERATES! A lot of people are opening Crysis, putting in the code and expecting a mass amount of physics to run smoothly like in the video, it almost certainly won't. To see how I made the physics so smooth, look at the tutorial I made for making your own: http://forums.facepunchstudios.com/showthread.php?p=8179898 The song is "Aberdeen City - Pretty Pet" http://www.aberdeenmusic.com/ http://www.myspace.com/aberdeencity I really reccommend checking out more songs by them if you like this song. You can download the man made out of boxes from here: http://www.crymod.com/thread.php?threadid=10448 (XYZ) The command is for rendering a video with capture_frames, actual gameplay will be extremely low frames per second, capture_frames isn't affected by low fps but the physics having their own framerate do. The video isn't about how good Crysis or Cryengine2 is but it was actually made simply because I liked the look of lots of boxes flying around and structures collapsing etcetera and thought other people might like to see this also. Higher quality versions: Stage6 (stream): http://www.stage6.com/user/Neillithan/video/1911267/ (thanks to http://www.youtube.com/Neillithan for this) Filefront (download): http://files.filefront.com/Crysis+Mass+Physicswmv/;9176864;/fileinfo.html Rapidshare (download): http://rapidshare.com/files/80206218/Crysis_-_Mass_Physics.wmv.html If you want to upload it elsewhere yourself, please inform me with a message so I can add the link to it here. Due to popular demand, I'll post my specs but they only really effect the very first clip showing sys_physics_CPU 1 and how many boxes total I can render, which unfortunately limited the last clip. So, my system specs are: Intel Core 2 Duo 4300 (1.8GHz) processor, overclocked to 2.2GHz, 2GB 800MHz RAM, Nvidia 512mb 7900GS GPU (DX9). I get a Windows Vista base score of 5.1, RAM and CPU being the 5.1, HDD transfer rate at 5.5 and GPU at 5.8 for gaming, 5.9 for Aero. But system specs will only change the speed of capturing it if you were to do this, the rendered video will be at whatever framerate you set to record and playback at. I used the very high settings tweak for DX9 http://files.filefront.com/Very+High+for+DX9+Tweak/;9184685;/fileinfo.html Then some commands I used ontop of that for this were: sys_physics_CPU 0 fixed_time_step 0.033333 e_particles 0 (all those particles when a box would collide with something killed my GPU) r_motionblur 4 (need the very high tweak if on DX9) r_useEdgeAA 2 (fake anti aliasing, blurs edges) r_displayinfo 0 (get rid of the white text when in devmode/sandbox) cl_hud 0 (gets rid of the HUD) capture_frames 1 (to take a screenshot at every frame so you can add them all together to make a smooth motioned video). e_view_dist_ratio 200 (only in the last clip as I only really needed it then, though it would've been nice if I knew about it before; it makes the distance at which objects stop becoming visible further) The motion of the boxes was done by tornadoes made invisible due to particles being disabled. The settings where changed around though such as in some clips there was no rotation. But there was one clip that used a "GravityVolume" found in Misc in objects in the rollup bar. Yes, there is still some physics lag when sys_physics_CPU is set to 0, but it's SOOOO much smoother than if set at 1 when there's that many physical interactions going on and I think it's an actual physics engine problem where they can lock when colliding, they can't get past what's infront of them rather than it actually lagging like when it's set to 1. If there was nothing in the way of a moving object, it won't lag on 0 but can on 1. The last clip wasn't anywhere near as massive as I wanted it to be, unfortunately my GPU couldn't handle rendering all the boxes when I doubled the amount of what is shown in the video so I left it as that rather than trying to find an actual limit of what it could handle incase it needs power to render the motion blur and stuff. For more info, see the tutorial (first link in this description). I PANT3RA I approves of this video.
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